![]() ![]() In the original game, some annoyances gamers expressed were to do with clock watching whilst waiting for in-game events and a lack of area jumping. In the first part of the cult favorite, issues with pacing remain, standing around waiting for the watch to tick past certain times to trigger in-game events. (Just go play some Hang On or Space Harrier in the Arcade), or you could tend to the needs of a cat, buy some capsules, gamble all your yen in the slots. I appreciate it’s frustrating for some, I enjoyed the added sense of realism by having to find alternative things to do while waiting for the clock, it’s no different to real life. ![]() It’s pleasing to see that SEGA has catered to the more casual market by including the choice of area jumping. (For me I prefer to explore on foot, you never know what random in-game event you could miss). ![]()
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